Sunday, 22 February 2009

Ultimate Toolbox


Based on the award-winning RPG book Toolbox, the Ultimate Toolbox starts off where the original stopped. Focusing on inspiration, the Ultimate Toolbox is 400 pages of the best charts, tables, and seeds of gaming adventure. From character backgrounds and world building to pirate lore and magical portals, every page is the key to adventure.
Covering seven distinct and ever-important topics, the Ultimate Toolbox is a must for any GM. Whether your games take place in the city, dungeon, wilds, or even at sea, there’s a chapter dedicated to it. Even PCs, NPCs, and magical creations get their fair share of attention, as well as advice and charts for building an adventure or campaign from scratch.
Begin your journey now.
This book can be used with any fantasy game system. There are no rules, no powers, no stats of any kind—merely page after page of charts, tables, advice and good solid gaming inspiration. With over 1,000 tables and a fully-loaded index, what else could you ever need?
RRP £37.99

Saturday, 21 February 2009

Mutant City Blues

Ten years ago, 1% of the population gained mutant powers. 1% of the citizens means 1% of the criminals!
...and you’re the cops who clean up the mess. Ever since the Sudden Mutation Event, people have been able to fly; Phase through walls; Read minds; Shoot bolts of energy from their fingertips; Walk into dreams. Police work will never be the same.

As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it’s time
to fight, you deploy your own extraordinary abilities to even the odds. Mutant City Blues runs on Gumshoe, the acclaimed investigative rules set powering the hit new game Trail Of Cthulhu. Gumshoe offers a simple yet revolutionary method for writing, running and playing mystery scenarios.


RRP £27.99

Wednesday, 18 February 2009

Dark Heresy: Creatures Anathema


Creatures Anathema is a bestiary of enemies for your characters to face. Each monster is fully detailed and described, including plot hooks that make it simple to place each challenge into an existing game, or to build a story around a particular creature. In addition, Creatures Anathema contains rules for new, exotic alien gear and some new player character options.


Creatures Anathema contains both monsters unique to the Calixis Sector as well as classic creatures from the Warhammer 40,000 universe. Presenting over 50 creatures for use in a Dark Heresy campaign, this 128-page, full-color hardcover tome is a handsome addition to any RPG bookshelf.


RRP £27.99

Age of Conan: The Strategy Board Game


Thief, barbarian, pirate, king. Robert E. Howard's tales of the exploits and adventures of Conan have inspired generations.


The Age of Conan strategy board game allows players to each control one of the four major kingdoms of Hyboria. Command armies, wield dark sorcery, or weave cunning intrigue - all are needed in order to conquer your enemies and make your kingdom the most powerful in the world. Yet, even the most powerful of rulers ignores one man at his great peril. Only one kingdom will harness the volatile alliance of the mightiest hero of all - Conan the Cimmerian!


Age of Conan is a strategy board game for 2-4 players, ages 12+, playable in 90+ minutes.


RRP £59.99

Saturday, 14 February 2009

Okko Yakuza Hazu Akai expansion


Okko Yakuza Hazu Akai expansion expansion contains 9 new characters and 5 equipment cards. Between the poisonous Kunoishi (a Geisha of low morals....) and the imposing Chained Ogre, the players' teams will be ready for new challenges and scenarios!


RRP £10.99

New sci-fi board game Supernova

Supernova is a game of space expansion and exploration. 5 civilizations are abandoning their solar system to escape the upcoming supernova of their sun.

Conquer new solar systems by taking over planets, mining moons, and building the most powerful fleet of ships by upgrading your Weapons, Shields, Communications or Engines. Capture the most space by the time the star goes Supernova to be proclaimed the winner! The combat system is a simple card driven system that is quite possibly the simplest yet most elegant space combat system to date.


This game features some set collection, area enclosure and tile placement on a completely modular board. Play a short or a long version of the game without changing the board. Possibly the first space exploration game where 3D space not only matters, but could be the key to your victory!


Players 3-5, Ages 12+


RRP £59.99

Sunday, 1 February 2009

Sutter's Mill


In Sutter's Mill the players experience the sudden rise and decline of the Californian town of Coloma during the gold rush.They first build up the town, bring new citizens into it, and, last but not least, dig gold. However, when it is time and the gold vein is almost spent, they better take their belongings and get the hell out of Coloma! In the game, this is represented by a division in two phases: build up followed by tear down. At the beginning of the game, all players start in the build up phase. It is up to the players themselves to decide when there's no more profit to be had and to enter the tear down phase.Each player makes this choice for himself, so while some players are already tearing down the place, others will still be building up.
Players 2-4, Ages 12+


RRP £34.99

Munchkin Quest 2: Looking for Trouble


Munchkin Quest 2: Looking for Trouble is an expansion for Munchkin Quest by Steve Jackson Games.


Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 – Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.
And now the dungeon has Traps. Axes and arrows, flames and falling rocks . . . Maybe you can dodge. Maybe you can push your buddy in front of you.


Explore 18 new rooms . . . the Tomb Room! The Doom Room! The Chamber of Horrors! If you survive, spend your gold at Ye Swankie Donjon Shoppe . . . or Ye Cheape Donjon Shoppe, if you're not picky. Shake off those pesky monsters in the Sun Room, and get healed at the Temple of Generic Niceness.


And new monsters! Flee the stomping power of Bigfoot! Fear the tiny terror that is the Fright Sprite! Fight the sticky menace of the Gummi Golem! Plus more weapons, scrolls, and potions to equip your character, new curses to inflict on your fellow munchkins, and a new kind of passageway that lets you grab gold between rooms.


RRP £27.99

The Spawn of The sleeper


The latest asylum pack for The Call of Cthulhu Living Card Game, The Spawn of the Sleeper contains 20 different never-before-seen cards that place a newfound emphasis on the Terror struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.


RRP £8.99