Friday, 28 August 2009
Axis & Allies: Spring 1942
Axis & Allies celebrates it’s 25th Anniversary in August of 2009 with a new and updated edition of it’s original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition.
Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours!
RRP £26.99
Railways of England and Wales
Who will become the first Rail Baron of England? Mid-19th century England... the tramways that first appeared to transport coal have since been upgraded to railways. Numerous different companies using different railway gauges connected to villages, towns and cities across the country. Eventually the small companies were merged into the Big Four.
This new expansion has two sets of rules. The first set of rules follows the gameplay of the Railways of the World series. The second set of rules is a brand new game from Martin Wallace that features a new share system and economic engine that builds upon the Railways of the World engine.
RRP £24.99
Sunday, 23 August 2009
D-Day at Omaha Beach
D-Day at Omaha Beach recreates America's most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. The game is also great for two players playing cooperatively, each controlling one US division.
Event cards keep the action flowing and the rules simple, while controlling German strategy and introducing extensive historical detail. The game includes amphibious landings, German artillery and rocket barrages, US naval bombardment, tides, engineer operations, and intangibles such as US leadership under fire and the initiative of the American GIs.
RRP £42.99
Buy D-Day at Omaha Beach at Dicebay for £37.99
Labels:
decision games,
new games,
omaha beach,
solitaire,
war game
Saturday, 22 August 2009
Chaos in the Old World
In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.
In the Chaos in the Old World board game, each player takes the role of one of the malevolent Lords of Chaos. Each god’s distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos…for now.
RRP £44.99
Battlestar Galactica; Pegasus Expansion
The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards.
The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire – the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level.
New rules introduce the ability to play as a new character type – the Cylon Leader, with a new Treachery Skill card type.
RRP £29.99
Labels:
battlestar galactica,
expansion,
fantasy flight,
new games,
pegasus
Sunday, 16 August 2009
Geist: the Sin-Eaters RPG
Death was not the end—it was a transition. Still alive, but bound to the forces of death, you are now one of the Sin-Eaters: gatekeepers of the Underworld, possessed of the strange and powerful geists. The gates to the realm of the dead yawn open... and you hold the keys!
This core rulebook features everything players and Storytellers need to explore the ethereal world of Geist: The Sin-Eaters, including an expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi.
RRP £26.99
Buy Geist at Dicebay £21.99
Labels:
geist,
new rpg,
roleplaying,
white wolf,
world of darkness
Traveller: Golden Age Starships Compilation
Compiling the Golden Age Starships, this book features new ships for Traveller, including deck plans, crews, variants and scenario ideas for each. All ships can be found in the official Spinward Marches setting, and the Compilation features the Fast Courier, Corsair, LSP Modular Starship, Sword Worlds Patrol Cruiser, and a collection of archaic small craft and stations for worlds who are just finding their way into space.
RRP £19.99
Traveller: Tripwire
In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds.
Imperial agents’ suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their borders and military outposts. With tensions running high only the bravest travellers remain in business, demanding higher fees for their services.
Making the most of the current trade opportunities, the players take on a passenger who pays them a handsome fee for their services. However, the passenger is more than he appears to be and the players are soon plunged into a world of conspiracy and danger.
RRP £14.99
Dungeons & Dragons Dragon Magazine Annual 2009
This book collects the best Dragon magazine content from the past year into one easy-to-reference source. The articles contained herein provide exciting character options for players as well as inspiration and campaign-building support for Dungeon Masters. All of this material is 100% official and suitable for any D&D game.
In addition to the compiled articles, the book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each article.
160 Pages Hardcover
RRP £19.99
Dungeons & Dragons Adventurer’s Vault 2
Saturday, 15 August 2009
Arimaa
Arimaa® is a game where stronger animals like elephants and camels try to push and pull the weaker ones from the opposing team into traps while one of the rabbits tries to sneak across the board and harmlessly reach the other side. The first player to get a rabbit to the other side wins.
This may sound like a simple kids game; and while it is easy enough for your kids to learn and enjoy, you will find that it is also a very deep game that can take a lifetime to master. Arimaa® is one ofthe deepest strategy games ever invented in the history of mankind, but designed to look intuitively simple. In just the first ten moves of Arimaa® there are more possible games than there are atoms in our universe. No two games of Arimaa are ever the same. There is much to learn and discover about this intuitively simple, yet intellectually challenging game.
Players: 2
Time: 60 minutes
Ages: 10 and up
Time: 60 minutes
Ages: 10 and up
RRP £29.99
Revolution
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbour or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Bidding tokens have different shapes and colors for easy identification. Colourful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
Revolution! is for three or four players.
RRP £29.99
Martian Rails
Discover the curious civilizations and wild lore of the wondrous, neighboring red planet Mars. Celebrate one of the mankind's most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building and operating Mars' most effective railroad empire!
• Players: 2-6• Ages: 12+• Playing Time: 120-240 minutes
RRP £29.99
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